| 3DPVT 2002 | START ConferenceManager |
The standard way of remotely visualizing virtual worlds is downloading the
virtual world to the user's computer, then rendering it. This approach is plagued
by many problems which can be overcome by moving the rendering at server's side
and by essentially turning interactive visualization into an image transmission
problem. How to effectively compress the rendered views which need to be transmitted
to the client is a fundamental issue within this remote visualization scenario.This
work presents an original compression scheme for remote visualization based
on image based rendering.
A remote visualization system incorporating this compression method was implemented
and its experimental performance is discussed.
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