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Effects of Joystick Mapping and Field-of-View on Human Performance in Virtual Walkthroughs

Jean-François Lapointe and Norman G. Vinson

Presented at 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), Padova, Italy, Jun 19-21, 2002


Abstract

Virtual environments are increasingly used to visit virtual mockups of proposed buildings or virtualized models of real buildings. This paper presents the results of a human-machine interaction experiment aimed at measuring the effects of the field-of-view and of the use of a third joystick axis on human performance in virtual walkthroughs in a closed-space environment. The results indicate that neither the FOV nor the third joystick axis significantly affect performance. There is however a perceived increase of immersion with the larger FOV, and an added freedom of movement when a third axis of movement is mapped onto the joystick.


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