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Construction of Large-Scale Virtual Environment by Fusing Range Data, Texture Images, and Airborne Altimetry Data

Conny Riani Gunadi, Hiroyuki Shimizu, Kazuya Kodama, Kiyoharu Aizawa

Presented at 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), Padova, Italy, Jun 19-21, 2002


Abstract

Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. We introduce a framework to construct large-scale virtual environment by fusing range data, texture images, and airborne altimetry data. First, realistic and high-precision 3-D models of buildings are created from range data and texture images, which are taken by long-range laser scanner and digital camera, respectively. Next, rough 3-D models of buildings in wide area are created using altimetry data acquired by airborne laser profiler. Finally, high-precision 3-D models and rough models are integrated to build a large-scale walk-through system, so-called "Virtual Street". This paper describes the proposed system, issues related to the system, part of its implementations, as well as future works that still have to be done.


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