Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper
discusses a number of recent developments that try to push the enveloppe of
what image-based modeling can achieve. In particular, the analysis of 3D surface
deformations is discussed for face animation, the extraction of matches under
wide baseline conditions for 3D scene reconstruction, and the synthesis of viewpoint
dependent textures for realistic object rendering.