- Prefazione
- Ringraziamenti
- Preface
- Acknowledgments
- 1 Physically-based models
- 1.1 Introduction: sounds, sources
- 1.2 Musical instruments
- 1.3 Voice production and speech synthesis
- 1.4 Sound sources in virtual environments
- 1.5 Structured audio coding
- Summary
- 2 Structural and computational aspects
- 2.1 Distributed models: the waveguide approach
- 2.1.1 One-dimensional wave propagation
- 2.1.2 Waveguide structures
- 2.1.3 Junctions and networks
- 2.2 Lumped models
- 2.2.1 Analogies
- 2.2.2 Non-linearities
- 2.3 Stability, accuracy, computability
- 2.3.1 Numerical methods
- 2.3.2 The K method
- Summary
- 3 Single reed models
- 3.1 Lumped modeling
- 3.1.1 Reed-lip-mouthpiece system
- 3.1.2 The quasi-static approximation
- 3.2 An efficient and accurate numerical scheme
- 3.2.1 Numerical methods
- 3.2.2 Frequency-domain analysis
- 3.2.3 Time-domain analysis
- 3.3 Finite-difference modeling
- 3.3.1 A distributed model
- 3.3.2 Numerical formulation
- 3.3.3 Results from simulations
- 3.4 A lumped non-linear model
- 3.4.1 Parameter determination
- 3.4.2 Properties of the non-linear oscillator
- Summary
- 4 Source models for articulatory speech synthesis
- 4.1 Glottal models
- 4.1.1 The Ishizaka-Flanagan model
- 4.1.2 Properties of lumped glottal models
- 4.2 Non-linear block: identification
- 4.2.1 The identification procedure
- 4.2.2 Results and applications
- 4.3 Non-linear block: modified interaction
- 4.3.1 A one-delayed-mass-model
- 4.3.2 Numerical simulations
- Summary
- 5 Contact models in multimodal environments
- 5.1 A hammer-resonator model
- 5.1.1 Non-linear contact force
- 5.1.2 Interaction with resonators
- 5.2 Contact time: theory and simulations
- 5.2.1 Analytical results
- 5.2.2 Comparisons with simulations
- 5.3 Material perception
- 5.3.1 Acoustic cues
- 5.3.2 Experimental results
- Summary
- Bibliography