Computational Issues in Physically-based Sound Models

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Table of contents

Prefazione
Ringraziamenti
Preface
Acknowledgments
1 Physically-based models
1.1 Introduction: sounds, sources
1.2 Musical instruments
1.3 Voice production and speech synthesis
1.4 Sound sources in virtual environments
1.5 Structured audio coding
Summary
2 Structural and computational aspects
2.1 Distributed models: the waveguide approach
2.1.1 One-dimensional wave propagation
2.1.2 Waveguide structures
2.1.3 Junctions and networks
2.2 Lumped models
2.2.1 Analogies
2.2.2 Non-linearities
2.3 Stability, accuracy, computability
2.3.1 Numerical methods
2.3.2 The K method
Summary
3 Single reed models
3.1 Lumped modeling
3.1.1 Reed-lip-mouthpiece system
3.1.2 The quasi-static approximation
3.2 An efficient and accurate numerical scheme
3.2.1 Numerical methods
3.2.2 Frequency-domain analysis
3.2.3 Time-domain analysis
3.3 Finite-difference modeling
3.3.1 A distributed model
3.3.2 Numerical formulation
3.3.3 Results from simulations
3.4 A lumped non-linear model
3.4.1 Parameter determination
3.4.2 Properties of the non-linear oscillator
Summary
4 Source models for articulatory speech synthesis
4.1 Glottal models
4.1.1 The Ishizaka-Flanagan model
4.1.2 Properties of lumped glottal models
4.2 Non-linear block: identification
4.2.1 The identification procedure
4.2.2 Results and applications
4.3 Non-linear block: modified interaction
4.3.1 A one-delayed-mass-model
4.3.2 Numerical simulations
Summary
5 Contact models in multimodal environments
5.1 A hammer-resonator model
5.1.1 Non-linear contact force
5.1.2 Interaction with resonators
5.2 Contact time: theory and simulations
5.2.1 Analytical results
5.2.2 Comparisons with simulations
5.3 Material perception
5.3.1 Acoustic cues
5.3.2 Experimental results
Summary
Bibliography